Projects

These days I'm busy being a grad student in Computer Science at Cornell. I haven't picked a research topic yet, and for the time being, I'm just enjoying being back in classes. Being newly married and a first time home owner, I have other things on my mind right now.


Graduate School Projects

I haven't made a page for anything I've done in grad school yet. I will soon, though.



Post-graduation Projects

DISCO     DISCO For my senior design project at Swarthmore, I wrote a web-based menu-driven program to perform clustering on multivariate data, which I called DISCO: The Deluxe Integrated System for Clustering Operations. After graduating, I worked part time as a consultant on an NSF grant for the next year improving DISCO and giving it the ability to deal with time series data.




Undergraudate Projects

LOICZ     australia For the last two years I was at Swarthmore, I worked for the Loicz project full time during the summers and part time during the school year. Loicz is a large international project funded mostly by the UN and the Netherlands as part of an even larger project determining what factors impact global environmental change. Loicz is concerned with the coastal zone, which although small, is a very active region of our planet in both biological and anthropogenic terms. I worked as a developer on LoiczView, a web-based data mining tool which uses cluster analysis for data-driven typology. I designed the web interface (11,000 lines of perl) from scratch, and I had a hand in the tools development (I added a couple thousand lines of C++).
Vision     segmentation In spring of '01, I took a class on Computer Vision and really enjoyed it. A large part of future technological advances will be in getting computers to extract useful information from images, and for at least some part of my career, I'd like to work in vision. This link will take you to my lab pages (I wrote my reports in html) and some other things I've worked on.
Graphics     Computer Graphics is another passion of mine. I took both the Graphics and Advanced Graphics courses at Swarthmore. I implemented a 3D modeling environment complete with lighting and texture mapping from scratch as well as a ray tracer. Later, I became interested in non-photorealistic rendering techniques.