| Lab 1 |
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Image manipulation and fractals
For our first assignment in my Graphics course, we learned how to read and write ppms in C, and we played with fractals.
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| Lab 2 |
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Graphics Primitives
For this assignment, we created the framework for our environment and implemented some simple primitives like lines, circles, and ellipses.
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| Lab 3 |
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Scanline Fill
For the third assignment, we implemented scanline fill for circles, ellipses and polygons. We also added gradient fills and bitmap fills.
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| Lab 4 |
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Matrix Transformations
For this lab, we implemented matrix transforms for our primitives--the first step towards a modeling system.
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| Lab 5 |
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Heirarchical Modeling
Here, we implemented heirarchical modeling in 2D and added the View Transformation Matrix.
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| Lab 6 |
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3D Viewing Pipeline
For the sixth assignment, we made the move to 3D, implementing 3D transformations and the 3D Viewing Pipeline.
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| Lab 7 |
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Depth Conversion using Z-buffer
Here, added a z-buffer to our heirarchical modeling system in order to allow overlapping of polygons.
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| Lab 8 |
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Illumination and Shading
For this homework, we implemented Lambertian reflection and Phong specular reflection.
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| Lab 9 |
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Scanline Rendering and Modeled Illumination
For this assignment, we rewrote our engine to use scanline rendering instead of z-buffer so that we could have transparencies. We also integrated the lighting model with our heirarchical modeling system.
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| Portfolio |
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Portfolio
This is the collection of images I used for my poster at the poster session at the end of the course.
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| Sumi-e |
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Sumi-e
In my Advanced Graphics class, we did an assignment on non-photorealistic rendering. I chose to model sumi-e. I'd like to work on extending this project.
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| Raytracer |
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Ray Tracer
Also for my Advanced Graphics course, I wrote a ray tracer with area light sources from scratch.
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